CATALOG DESCRIPTION: Fundamentals of computer game design. Topics include: Plot, narrative and character, simulation for creating game worlds, AI for synthetic characters, tuning game play. Substantial programming and project work.![]()
- This course satisfies the project requirement
REQUIRED TEXTBOOK : Jesse Schell, The Art of Game Design: A book of lenses
REFERENCE TEXTBOOKS:
COURSE COORDINATOR: Ken Forbus
PREREQUISITES: EECS 311, plus at least one of EECS 322, EECS 343, EECS 348, or EECS 351
