EECS 370 - Computer Game Design

CATALOG DESCRIPTION: Fundamentals of computer game design. Topics include: Plot, narrative and character, simulation for creating game worlds, AI for synthetic characters, tuning game play. Substantial programming and project work.
http://www.cs.northwestern.edu/~forbus/CS370/

  • This course satisfies the project requirement

REQUIRED TEXTBOOK : Jesse Schell, The Art of Game Design: A book of lenses

REFERENCE TEXTBOOKS: 

COURSE COORDINATOR: Ken Forbus

PREREQUISITES: EECS 311, plus at least one of EECS 322, EECS 343, EECS 348, or EECS 351

 

instructor-course-page-button1If you see this button within a description, clicking it will take you to the Instructor's own page for this class.

Course schedules & descriptions

Search Courses by Instructor


Computer Science course tags


Robert R. McCormick School of Engineering and Applied Science
Electrical Engineering & Computer Science Home | McCormick Home | Northwestern Home
© 2013 Robert R. McCormick School of Engineering and Applied Science, Northwestern University
MapsContact UsCalendar
TECH: 2145 Sheridan Rd, Tech L359, Evanston IL 60208-3118 USA |  Phone: (847) 491-5410  |  Fax: (847) 491-4455
FORD: 2133 Sheridan Rd, Ford Building, Rm 3.320, Evanston  IL 60201 USA |  Phone: (847) 491-5410  |  Fax: (847) 491-5258
Questions about this site? Please email the webmasterLegal and Policy Statements