CATALOG DESCRIPTION: Fundamentals of computer game design. Topics include: Plot, narrative and character, simulation for creating game worlds, AI for synthetic characters, tuning game play. Substantial programming and project work.

  • Approved for the Breadth Interfaces and Depth Interfaces requirement in the CS curriculum.
  • This course satisfies the project requirement

REQUIRED TEXTBOOK : Jesse Schell, 'The Art of Game Design: A Book of Lenses', 2nd Edition

REFERENCE TEXTBOOKS: 

COURSE COORDINATOR: Prof. Ken Forbus

PREREQUISITES: EECS 214, plus at least one of EECS 322, EECS 343, EECS 348, or EECS 351